The central finding is that a broad range of apps exists across themes like medical education and rehabilitation, but their usefulness and usability are not yet assessed.
Digital Health · 4 authors, 2 centres
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The central finding is that a broad range of apps exists across themes like medical education and rehabilitation, but their usefulness and usability are not yet assessed.
The analysis found the number of healthcare VR apps has been steadily increasing since 2016, with most running on HTC Vive, Oculus Quest, and Valve Index. The apps were categorized into eight themes: life science education, rehabilitation, public health training, medical training, role-playing as a patient, 3D medical imagery viewing, children's health, and online health communities. Limitations include reliance on app descriptions without testing, exclusion of wellness/fitness apps, and an inability to assess content quality. The review concludes that while commercial healthcare VR is early-stage, end-users can access a broad range of apps, and further research is needed to assess their usefulness and usability.